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(1 edit)

How was sneaking?

It was fine, but I am not at all sure what the point is, because the enemies do not seem to do any damage to the player character at all. Idk if this is a bug, or if you have yet to implement this yet?

Was it intuitive?

Yes, it was a very simple idea, get through the maze, avoid/kill your enemies, and find the treasure! The controls were easy and nice too!

How was whetzel detection (ex. range, accuracy of detection)?

It was kinda iffy on the detection bit- some enemies found me quite cleverly, but others I could be standing next to and they seemed entirely unaware of my presence. 

I like the scope of light that represents the vision of the enemies/player, it's a very nice effect and adds to the dungeon diving feel- very nice ambience (the music too!)

Do you like your move speed?

It's mostly okay, but I do feel as if the up/down movement is faster than the left/right? Idk this might just be a visual effect because the floor shifts when the player moves up and down (this is a bug I assume, the tiles for the floor in the map shift along with the player movement, and open up deadfalls were there is no map rendered and you see the empty 3d space behind your 2d map).

What do you think of the map size?  

I wasn't sure I got to the whole map, some parts I was unable to pass but it seemed to go further- overall though, for a maze, pretty good!

What skills would make it more fun?  More challenging?

Health system and damage done by the enemies would be my first thing to add to make it more challenging.

Maybe add decoy collectibles? Like they are disguised to look like the endgame, but maybe they damage the player, or teleport them back to the start of the map to begin again?

Did you like the music and volume level?

I think the music is a little bit too loud, but this can vary from computer to computer- maybe just add a pause menu where ppl can adjust it as need. 

The track choice and rhythm was good though, very enjoyable- totally felt like a retro sci-fi dungeon diving game XD


-The biggest bug was the floor moving where it really shouldn't, and there were too many enemies in terms if they actually did damage. With the sneak enabled this levels out, but something to think about. 

Also the light marker for the enemies cut out the picture sometimes, just a little clipping issue 

Overall great start! <3