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General: 

Look and feel:

  • Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?

I thought that the character was a little slow.  I feel like I could never keep up with the enemies.  Increasing movement speed could definitely be an upgrade but the base speed is far too slow for my liking

Enemies:

  • Can you see the game becoming too difficult? If so how do you think we should balance it?

I think the game will be extremely difficult if the cat’s movement speed is not increased.  I don’t know if I just adjusted the sliders wrong, but I could not get the cat vs enemies dynamic balanced.  The enemies died instantly no matter what.  The slider for enemy spawn rate did not work.  I think that a single turret should not be able to kill all of the enemies when they walk by, so that the player actually has to mop up remaining foes.

  • Are there too many enemies? How many unique enemies do you think there should be?

I think there was a good amount of enemies, but I guess at least 2 unique ones would be nice

Tower defence side:

Turrets:

  • What upgrades to the turrets do you want to see?

Fire rate, health (if they can be damaged), damage output, maybe I could repair them somehow?

  • Is the firing speed good for the amount of enemies?

I could not get a decent fire rate, but based on how many there were with default settings, I would suggest 3ish shots to kill?   Something short.

  • How many unique Turrets do you think there should be?

There are a lot of ways to make unique turrets, like enemies.  I would ask for an area of effect turret, like a tesla coil, or maybe a rocket launcher turret

  • How many Turrets per X path squares of path should there be?

I’m not sure what this means, but if the enemies are going to become a lot more durable over time, then I would like to be able to add many turrets along the path they follow

  • Are the turrets’ sliders easy to use? 

Not for me.  I couldn’t tell if the sliders were working because the enemies died in one hit even if I set rate of fire low, my and the turret’s damages low, and enemy health high

Enemies:

  • Is the pathing good for the Enemies?

No, Enemies did not seem to recognize me or the turrets.  They just pushed me and passed through the turrets.  

  • What kind of improvements should the Enemies have?

I would like them to be able to damage or hinder the player somehow, like maybe slowing them down or placing obstacles?

Cat side:

Cat:

  • Is this cat chonky enough?

The chonk is pleasing.  Also, a pixel on the right whisker is missing on the firing downward sprite

  • When shooting with the main cat do you see any improvements? If so, what are they?
  •  
  • Is the movement of the cat coherent?

No, the animations are far too fast, The cat becomes blurry from how much it is shaking around 

  • How are the cats movement? 

Like I said above, I would like the cat to move faster.

We are planning to add these in the future how do you think they would impact the game?

Gold and items to pick up, level boss

Gold would be a good way to buy upgrades, maybe powerups could drop from enemies.  A boss sounds good, maybe they could destroy towers?

Bugs

When I used a slider, moving the cat would affect the slider until I had clicked off.