1. This is a tedious bug that I haven't been able to fix yet. It's really a ghost in the code. Every slow-mo is done the same way, but for some reason the golem acts up.
2. Thanks for the info, I will fix it to the next update.
3. Good idea and worth implementing, I will put this into the next update.
4. Slow-mo for headshots are random, but you will get 100 points for each headshot. If you watch the whole slow-mo you get extra points in addition to that 100 points.
5. I'm not a native English speaker, thank you for pointing it out.
6. Yes you get different points from different hits. For instance if you kill a Troll with your first arrow (a headshot) you would get 100 points. If you want to maximize your points in the case of Troll a better strategy is to hit him 3 times to the leg and then finish him with a headshot. This gives you 3x50 + 100 = 250 points. There is no strategy guide for this.You just have to play and learn how many different shots can an enemy take into different body parts before giving the finishing headshot.
7. The game should get more difficult after a while and then the freezing and TNT arrows are really handy. Unfortunately there seems to be a bug in this and at the moment we only get the "easy" days where special arrows are not so useful. At least the freezing arrow isn't. TNT arrow can sometimes save you if the enemy gets too close, then you can just shoot it behind the enemy to clear the danger of a game over.
8. Much obliged :)