How do you feel about the brief puzzle mechanics?
- I feel very confident that you will be able to make cool puzzles with this concept. I assume that dropping parts will make the player move or act differently because I think that will add a nice challenge to the player. I.e. Drop your feet will force you to crawl.
Were you able to figure them out relatively quickly with a bit of trial and error?
- The puzzles were fairly intuitive, I didn't think that they were challenging more of a tutorial on how the hands and feet work.
Did you get an understanding of the physics of the current body parts that were present?
- Feet are heavy, hands are rolly. I think the intended physics was well communicated to the player.
Overall Good start I look forward to what this is going to become!