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Despite the use of asset store content, it’s all put together quite nicely, and the comprehensive menus help with the experience a lot.

However, there is something to be said about the difficulty/barrier to entry of this title, but I can’t comment on that because I’ve never played a flight simulator before. I’m more of a car drift guy and I can barely clear a turn at medium speed, much less drift.

I tried playing with both keyboard and controller and I’m just no good at turning it seems.

(+1)

Hi, thanks for your feedback.

I've recently come up with a post-jam version, which aims to significantly lower the barrier of entry of the game. I have no idea if that version really does its job now, so if you are still interested, please help me out by trying that version.

Turning can get a little tricky. For now, speedy sharp turns need to be planned seconds ahead of time, or you can rotate the body to cancel unwanted velocity manually using thrust for much faster turns. Adding more drag into the air can also help, I'll be researching that.