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How does the pacing of the game feel, is it too fast or too slow?

  • I think the pacing of the game could be slowed down. I wasn't able to get past the 4-5th level walking to each of the modules, it just ended too quickly. If the player is also completing mini-games during this time then the time should definitely be increased.

In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?

  • I think other obstacles like oil slicks, or sticky patches could help improve as the player would have to balance speed or directness to a module. Maybe failing a module takes a couple seconds off the timer so there is a pressure to be perfect. Random room modifiers could add an interesting layer to the game. Some examples: a dark modifier (the player can only see a certain distance), +-2x player speed, icy (you slide around more), boss module (one really hard module that takes a while to do).  

Would you like to see Ernie have abilities/upgrades and if so what would you like to see? 

  • I think a bullet time would be nice to see, like the player could move in real time but the clock went down at half speed or something. A player movement speed, module difficulty reduction, closer modules, and player blink (teleport a few meters) would be some cool upgrades to have.

Game breaking glitches/bugs?

  • Apart from the solve any module from one, I didn't find any bugs.

General QoL improvements

  • Those little circle sprites on the ground by the tree should either be larger or have no collision. I found myself thinking I could go over them because they were so small but I ended up colliding with them.