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(+1)

Oof. I'm still a little ways away from a playable demo. With not a whole lot of time to dedicate to it, and learning pretty much everything as I go, the first submission will likely be in the final hour of the jam.

I've taken a little break from programming over the last few days to work on some music for it, so that's been refreshing, but the core gameplay still needs work (and a lottttttt of balance). For the moment control of the ship is pretty much where I want it, very basic AI for enemy ships, the enemy ground units are just moving left to right attacking everything, not exactly what I want. You can pick up friendly civilians and infantry and drop them off at the base, but there's no official "win condition" yet, as this will be different for each mission.


Anyway, I'm learning a TON about lua and defold, and programming in general, and it's been a lot of fun so far!

having fun is good for your health =]

and sometimes also for a gameplay :P