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I've enjoyed this game an awful lot. The minimalist colour-palette does a great job in abstracting the environment to facilitate path-finding, and the way the city-generator tends to throw buildings into each other produces some mesmerising results.

This is a really great proof-of-concept.

Some minor gripes / polish issues:

  • The FOV feels tiny, which probably isn't a problem in itself, but since the game relies heavily on one's navigation skill, a higher one could improve gameplay a lot.
  • It feels like there's no proper debouncing on the jump, which can be frustrating. On the other hand, I might just be rubbish at platforming.
  • Lots of Z-fighting, which is probably due to randomness. I'm unsure if giving the single pieces tiny offsets wouldn't fix that problem without causing new ones. It's weirdly atmospheric, tho.

"the way the city-generator tends to throw buildings into each other produces some mesmerising results"     :      THANK YOU ! 

otherwise , i used the simple first person controller included in unity at that time , and it s performing really bad when you run/walk a slop and jump , also when you press jump while in the air , then land . "Z-fighting" is entirely due to randomness you re right , i m not sure i could test on this at that time , the way i programmed it . Thank you on you great comment ! Cheers Markus