Hey brandmatron7,
At the moment there is no fix for it on this version but in the next release, Geoffreys shop work significantly different and no longer need you to use the crate to make purchases..
Sorry about that.
There's actually a fix for it, two, now.
Masonator discovered you could incinerator the crate with minimal loss to items inside if you're careful, Once the crate is incinerator, it deletes the related lock, freeing the items, seemingly. (Masonator discovered, I did not test)
The Alternative I did test, and I discovered through methods of which utilized other bugs and fixes. It's definitely safer, but its far more complicated to actually perform.
Using the Fix for "Unlocking Menu-Grab-lock items" (Hold item, hit esc, and attempt to hold it again, Forces the item to be locked into position (it was the "ingot stuck on smelter" bug, it works on any items)
The Fix is to use another Crate to force-relock and then unlock with that crate's parameters - The same can be applied to a shopping basket, It's just... harder.
If you can manage to get the lower half/corner of the basket into one of the Blacksmith's-Crates - and then quickly close it before the crate or basket is pushed away, You can do one of two things.
as I said. It's less risky, but it takes more steps/more complicated.
Alternatively. Going to sleep, Saving, and then reloading, causes shopping baskets to despawn - freeing the items
I don't think I follow. Care to elaborate? I attempted what I assumed you meant based on the topic and contents of your statement - but it just amounted to nothing both ways (accidentally kept reading it right and then doing it with opposite clicks. - but didn't change when corrected)
perhaps its 32bit related or you're not quite talking about exactly the same thing anymore....or maybe I'm just not noticing some kinda clue of execution and doing what you're saying, wrong.