Wow. I'm not sure how much time I've spent playing this game, but it's probably fifteen minutes or more. Your game really does not need a language, everything is clear without it.
I was very fascinated by what is happening on the screen. I figured out what caused what items to break, and I just went through the game. I did not have such moments that I did not understand what to do, on the contrary, I even predicted in advance, and this is fine.
The music is very soothing! It relaxes and leaves a good impression.
Admit it, you deliberately made one cell in the inventory, right? :) So that the player can not take many things with him at once.
As for the bugs - once on a level with many holes, I think there were 12 of them, one ball rolled through the wall from a push by a player. Because of this, I had to reload the level. And, probably, the kick of the black ball by the player is very sharp, unlike the kick with the help of a stone.
The game is very enjoyable, it is possible to carry out a lot of interesting moments. Soothing music, drawing and gameplay - it's just a combo.