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The core concept of this combined with how it played and looked gave this a very specific early flash game aesthetic which I was quite fond of and served to make it quite charming. Unfortunately while the few, simplistic mechanics made it easy to pick up and play, I felt that the level design was a bit lacking at points, such as how quite a few of the levels felt overlong or frustrating, the one hit kill making some stages take quite a while of repeating the same meticulous, tedious actions to win, even if at other times this lent itself to a nice sense of flow. While I think that gathering an army of zombies represents the theme in some way, I also feel that the gameplay doesn't really reflect this too well, as no matter how many zombies I had in my army, I never felt as if I was becoming more powerful in any particular way, since a single bullet would cut through my army and almost always get me killed. The lack of audio contributed to this frustration I feel, as while I appreciated the rhythmic nature of it allowing me to more easily find some sense of flow, the sound of the guns became grating over time, especially when there were multiple near each other and they began to overlap. Despite my criticisms, I'm mostly doing this for constructive feedback, and this was definitely a very cool game jam project that could become something great with a bit more time and refinement on it it evoke that simple, yet very fun feel of those old-school flash games that I feel very nostalgic about, good job, keep up the good work.