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This is super neat, really great design and it really shines in some places. Do not get me wrong, I played through the whole thing and loved it, and I understand that this is a jam submission so obviously it is not fleshed out completely. I just thought I'd share my thoughts on it.
https://ibb.co/cCWHBK5
There are some areas where the design can just be bypassed, both players can just ignore the red path  and walk the blue path. While this is not necessarily bad, it becomes confusing as you cant zoom out and plan your way. With the narrow camera it means you have to retry the level just to explore it, did I really need to split up here? Do we both need to be on the same ledge here? If I cant look ahead it becomes a guessing game, pick a path and see if it works out, break a platform and the second guess if needed it for later. I think the player needs a level overview so they can plan this and not get frustrated when they fail. If I fail because I planned poorly, it is my fault, if I fail because I did not have the option to plan I feel that might be a flaw in game design.
Examples where the design shines though, is the green paths. You need to split up because you need the player to be on the top ledge when you come jumping up from the bottom. I realize you can solve it by both going bottom maybe, but that piece of the level felt clever anyway.

No Idea where you want to go with this but I feel like you have a fantastic foundation. Cheers.