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  • The character illustrations are very cute and the characters feel very lively. I also like the texture of the paintbrushes. 
  • I noticed that character has a "dodging animation", which is a nice touch. 
  • The synchronization between the soundtrack and the falling of musical notes is hard to implement, but this game does it fairly well, so kudos to the programmer and musician who implemented this. 
  • Something that has been mentioned many times in the comment section is the lack of visual effects and an indication of how well the keys are being hit (e.g. perfect, good, bad, or miss). This is understandable considering the tight schedule, and adding it post-jam shouldn't be too difficult,
  • The gameplay concept is very novel. I like the idea of combining the dodging mechanics of bullet-hell games with a rhythm game. It may be just me, but the dodging action feels kind of separated from the action of hitting the musical keys, so the player has to think about 2 different mechanics at the same time, which kinda feel uncomfortable (or perhaps this is a multiplier game meant to be played by 2 people at the same time?)