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I have a bit experience (~ several monthes (some evenings and weekends)) in Unity and I miss some features such as moving and rotating scene and the same about camera objects. 

Sometimes it is hard to get what you need to do in Defold because the biggest part of manuals is about 1st Editor and I'm using 2nd edition now. Sometimes I feel that I need to use 1st edition too... Screenshots in manuals is too small and it is hard to get what parameters are set on them. I'm not a programmer and big amount of code examples on Unity made a lot of help for me. Defold has no such huge data base, so sometimes I have no idea what to do and shy to ask :) 

What I really like about Defold - it is people. People are great - very positive and helpful community (if I'm brave enough to ask something). 

I'm having one more trouble with gamedev - I'm not an artist or modeler, too :) So sometimes I  have not enough inspiration to code because I see how disgusting my scene looks like) and after coding disgusting objects make disgusting things on the screen :)


the most time I feel myself like this :)


Haha, nice! Yeah, I feel about the same as you, except I get even more disappointed about the artwork because my brother is an amazing artist who has also been a video game art director for 10+ years, so I'm used to watching him draw perfect pixel graphics in about 10 minutes while I'm spending a whole day just trying to get something that is "ok" (and ignoring coding in the meantime). If the game comes together and is fun to play, after the jam is finished I think he's going to redraw everything for me and I will hopefully expand on the game and make a full length story and mission campaign (you know, in about a year or two.........)

Agree about the defold community, though. Very very friendly people. I'm mostly just a lurker on the forum, but I think I've read every single topic.

there's also a chat at defold.com/slack

however for some reasons it is only the russian channel that is super alive. I guess it is because folks meet quite often and know each other personally.

Good luck to non-devs mastering gamedev. Fresh view on the industry is always a healthy thing.