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Thanks! And yeah I got too busy and couldn't finish. The game was basically going to be the player trying to get to know the NPCs through dialogue choices and exchanges. It would be a made up language so I wanted to have the sprites emote a little and other helpful images. 


So the goal for the player would have been to pick as many correct dialogue choices based on the NPCs' reactions to what you're saying, in order to fill up a bar that would've pretty much led to a "win".


Hopefully that makes sense!