Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm assuming that only happens when you modify a creature that was loaded from a save? If so then this bug must have existed ever since I introduced saving and loading (I think I know why it happens). I'll put it on my todo list for whenever I'll have time to work on the next update.

When you say "more static" do you mean that they move less in general or that the bones feel more rigid? Also, do you only experience this when loading old evolution saves or also with new simulations?

I made a new creature, saved it and then later adjusted it so it seems to load the creature from save after you go "back".

The first, that they move less in general. Some just twitch a little, that's it and like was said in the other thread, the best is often discarded.

I had a batch of climbers, one of them fairly quickly climbed up pretty fast and in the next batch it was gone.

I can see that happening when parameters change but it would be nice to have some sort of "backup" to return to if the new parameters are worse than the previous, if that makes sense?

Still having a ton of fun and finally got something to actually climb. :)

The first issue will definitely be fixed with the next update.

As far as the second issue is concerned, I can assure you that the best chromosomes are never discarded. The creatures in the best creatures scene always have the exact same chromosome / brain as the very best creature of the simulated generation. If the creature for some reason behaves significantly worse in the best creatures scene than during the actual simulation, then this is an issue related to something else. (In fact, I thought I had fixed it with this update after spending three days on this bug)

What I'm trying to say is that the algorithm currently properly sorts the creatures and picks the best chromosomes and even if you see that the "best" creatures are standing still, that will not affect the ongoing simulation.

"I had a batch of climbers, one of them fairly quickly climbed up pretty fast and in the next batch it was gone." Do you mean it wasn't in any of the batches of the following generation or it just wasn't in the very next batch of the same generation? (You wrote batch so I'm assuming you were using the "simulate in batches" option)

I say batch but it is the next round i guess, i am not sure what the batches option does so i have it off.

10 creatures, 10 seconds, then the next round. in that round it was gone. I let it go on for a few more but they ended up just laying around twitching. I guess it's the luck of the initial parameters for muscle movement? I have no idea how you do this and it's possibly just me being impatient sometimes. All i know is that i'm having a hell of a time with a game again for a change. :)
I made this, i thought you might like it. :D

I love it! Thanks for making all of these awesome videos!