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(+1)

aw yes someone else thought to make a touhou plane game and it was in the same jam even

I actually haven't played many (any?) flight simulators, so learning the controls for this took a bit, but it was pretty fun to fly around once I did. Had difficulty with Marisa turning especially - I guess the idea is to start yawing left/right with A/D, roll slightly with left/right arrows to point Marisa's up axis into the center of the radius of the turn, then simultaneously/gradually pitch the nose up while continuing to yaw to execute the turn? (...now that I write it all out I have no idea how I figured that out purely by feel but it's given me a newfound appreciation for fixed-wing aircraft pilots)  VTOL flight control was also tricky (on mission 2 I missed the first goal ring and spent about 5 minutes figuring out how to back up so I could fly through it; also spent a lot of time oscillating power between 0% and 100% to find the right altitude for flying through rings) but I did crash less somehow.

That said - after figuring out the controls/clumsily making my way through the mission courses, jumping into free flight and doing low-altitude laps and sharp turns around the village and SDM buildings as Marisa felt super rewarding.

Other stuff:

  • The new version is definitely easier to control - initial version feels much less sensitive and more prone to losing control/crashing (at least based on trying the Marisa tutorial there briefly).
  • Hair/clothing movement was a nice touch, and helpful for indicating Marisa/Reimu's orientation and direction of movement. 
(+1)

Wow, your comment really made my day. It is such a great feeling to see the vast majority of my initial assumptions and imaginations fully realized by another soul. I mean, doing crazy high-speed low passes in the forest, shuttling back and forth through the village, and circling the SDM is exactly what I am addicted to these days.

Your guess about Marisa's turning is actually pretty precise. The clear description you came up with can immediately help the design of a better tutorial. I really appreciate that.

Reimu's control indeed requires some workaround. I am currently working on a smarter system, hopefully, that will solve the existing problems (and not introduce more new ones).