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Top notch game, my favorite so far and it will definitely stay in my top picks! The art is gorgeous, the animations are great, and the gameplay is very fun. I played 2 runs but couldn't make it to the end, will definitely try to make it thru the game in the future! Have you played Dicey Dungeons? because this really reminds me of that (I havent played Slay the Spire). 

One thing that blew me away was that when you upgraded the magic dice, it would increase in  power, but also decrease in flexibility since you couldn't use it on as many dice! 

I'm gonna nitpick about minor things about the game, but that's only because everything else is so fundamentally excellent that there's nothing substantial to criticize.

- I kind of wish that the rest of the dice also worked that way where they used the board positioning more. Like for instance what if the block dice stayed on the board so you couldn't use those spaces next turn?  (just an example)

- I feel like for a game like this, it might be best to break the deckbuilder roguelike trope of 3 mana per turn, since it would make fitting the pieces together more difficult if you have more dice to slot each turn.

- When choosing to pick a new dice, I wish that there was some information about the dice you  would pick, since as is I never picked that option since it could just dilute my deck with filler.

- An animation showing the dice rolling each turn would really help players understand the game. It took me a while to figure out the the dice had already been rolled when my turn started, I thought that they would roll once i finished my turn and I didn't understand the ranges at the beginning.

Overall outstanding job! Professional quality

Thank you so much for your kind review! None of us have play Dicey Dungeons, but we know about the game and how it works, this game took much more inspiration from Slay the Spire (game which some of us have spend countless hours on). Also, we really apreciate that you took the time to write your opinion and critique about the game, it helps a lot! However,  that "dice that stays for some turns", there is already a characteristic like that, hope this is a nice motivation for you to play it again :P . If you maintain the pointer on the dice it gives you a brief description about that dice, but I must say it could provide more information. And about that dice roll animation, it does play every time you draw a new dice, did it not play in your game?

Lmao I realized how inattentive I was on my first few playthroughs of the game, I had gotten the heavy block die before but had only played it when it rolled a 1 so it disappeared the next turn. There was also a dice rolling animation, but I don't know why I never noticed it. I think it's because there's the movement of new dice spawning on top of the rolling animation. 

also what were the numbers on the far left and right of the screen? I never quite understood that

Your inventory on the left (dices that are in your deck and you may draw next turn) and discard pile on your right (dices that you have used and will go to your deck once it is empty) You can click on them to play already knowing which dices you may draw next turn ^^

Ohhhh, neat! Also would it be alright if I asked you the screen resolution of the game? I wanted to take screenshots and scale them into Aseprite so I can study them, would that be alright with you?

Sure! The resolution I did the background is 320x180 pixels

thanks!