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(+1)

Real nice visual aesthetic on this intro and menu in particular. Patterning was solid; homing shot seemed to have relatively niche use (i.e. it was only useful when the denser hard mode patterning made it so hitting things with strong shot wasn't an option); discovering that specific background blocks could be broken for score bonuses was neat.

Thought it was a bit strange that the entire game seems to restart upon clearing/failing the stage.