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(1 edit) (+2)

Tutorial needs a bit more polishing. For instance, I'm told twice about the restart button and on level three I'm already aware that the torch guy can lit up places.  It's okay to hold the players hand, when you first introduce them to your game. It's unnecessary to repeat your instructions to them, especially when I was just told about that on the level before.

Combat and movement needs a bit more work too. On level four or five, one of my characters apparently slipped and couldn't get back up on the platform so I had to restart the level.

Also, my question is why do I need a key to get to the door, when the mechanic is you can't finish the level without all three characters? In other words, I don't see the use of having a key, unless it unlocks some secret cellar or hidden chest.

you are 100% right about the repeated instructions and that was a thing that we totally didn't take care of in the development of the game and we are sorry for that.

Combat and movement are made at the start of the game and we were aware of the issues but we didn't have much time to get everything perfect.

the key had 2 uses:
1- make sure the player play a part in the room (for example we put the key back the guard so the player should fight him)
2- we wanted to make levels that have 2 rooms, not just 1 room, but we realized we on last day on the jam.

In conclusion, all your issues god welling will be fixed soon as an update for the game. Thank you so much for your detailed feedback <3