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At first I felt overwhelmed with the "Training"  because there's just so much to know/remember that I felt ready to quit if I'm being honest mainly because for personally I like to learns as I go. For example maybe have a say system where each new day a new challenge is added e.g. day only bombs, day invalid postage, day a 3 can fix invalid postage would've help me to learn the ropes in a progressive way.

However, once I started the game it was not as hectic as I feared the start would be and maybe you did do the system I mentioned but it wasn't introduced in the game outside of the tutorial so I don't know if you did :D Overall, good job

(+1)

Adding mechanics over time is the obvious route for a polished game, but here I couldn't, sadly. This would be a nice feature to add, but I decided to spend more time on things I could see getting done like a nice main menu with settings. Glad you thought that the game was good though!