Finished the game, this is really good, the puzzles are creative, and the artstyle is really great. Only nitpick I can think of is that the X block's movements and their fail conditions is a bit unclear. Sometimes I would phase into a X block and nothing happens, and its a bit hard to time it when that happens because I would miss the rhythm of navigating through them (especially in the last level), also it seems really random which direction the X block send you flying, the last X block of the last level killed me twice, and the third time just decide to put me in front of the exit, really weird. But like I said, those are nitpicks, this is def the best entry I've played so far.
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Thanks for playing. I originally meant for the X blocks to send you back to your last move, but that sorta proved to be a problem when it hits you while you were standing still, so I ended up making it so that if you were standing still while it hits you, it'd send you back to the position the X block previously was, I was sorta hoping that it wouldn't be that confusing but I guess that wasn't the case lol. As for the times when it hits you and nothing happens, I have no idea about the reason for it, but it happened rarely enough during playtesting that I thought it wasn't a high enough priority