This was an interesting play through, the spike jump near the end got me a bunch but the game controlled well, the music didn't get repetitive (especially since it didn't restart) and the mechanics were interesting. More abilities would definitely be cool, but even with the few in it's an interesting set. A few finer points though:
- The player seemed a little hard to find. Specifically I think it was either the size or the color, or maybe just the fact the player is off screen in the first screen. But something out of those made it feel a little hard to find the player.
- Your range with the projectiles felt a bit short, especially in comparison to the fact that the turrets had heat seeking versions. So maybe slightly increasing it could help? Since you're supposed to be getting the souls of great sorcerers and it felt a bit weak for that.
- Health was bit unclear. Since the icon and the location made me think more of a lives indicator and less of a health bar. So maybe tweaking that, either location wise, or the way it's laid out. Something. Maybe multiple hearts, an actual bar etc. up to you.
Overall though, first platformer, best platformer and a really good setup for giving the player a bunch of weird and cool abilities. With a nice art style to boot.