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(1 edit)

I'll be honest I don't like the sound of this. Really don't. I liked Bronze Age precisely because of the detailed simulation. I like placing down the walls and the individual houses. If it changes to civ-like abstracted one-hex cities with "click that button to add walls" I'm going to go look for another game. Because you're basically making a different game. This isn't an update, it's a sequel.

It's not going full civilization. I left a lot of settlement simulation out of this update because I'm still working on it, and have nothing to show so far. But in essence:

  • Settlements will occupy one or more hexes. Each hex has 14 "subhexes"
  • The player can place a structure on each subhex, mostly the same structures that are in 1.4.
    • I'm uncertain how walls are going to work right now, I'm thinking they may be special, and placed along the 6 borders of the hex.
  • Structures will still produce and consume items, like they do in 1.4, but they won't need to be hauled from structure to structure.
    • This is the most important change, as it cuts out the overhead from having citizens moving around the city.
  • Trade between settlements will function as it does  in 1.4.

I agree that this is a substantial change to Bronze Age (hence calling it 2.0). But I think it's a necessary one.

See, my main issue with this is going from hundreds if not thousands of buildings to a couple dozens. With cities now being all the same shape with the same number of buildings -some of them probably being mandatory-, you're completely destroying decision making.

I made that thread to show off my cities because I was proud of what I made. What pride is there in placing a dozen buildings in a predetermined hexagonal shape?

Per my first bullet point, cities can expand to multiple hexes. While a small settlement will occupy a sing hex, larger settlements could occupy several, with dozens of buildings. I'll hopefully have something more concrete to show next week.