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(+1)

It's an interesting concept, though it was a bit disjointed overall with the art style and the concept etc.  The idea could go somewhere but it was definitely a bit weird to play and control.  Some finer explanations:

  • The jump felt very heavy which made it difficult to platform.  So maybe lowering the gravity or increasing the jump power could help.
  • The hitbox for the player was kinda buggy in that the tail, and I think also the beak, could be used to glitch onto platforms.  Which sorta trivialized a lot of it.
  • As well as the fact that the players health bar made most encounters trivial because of your near endless amount of health.  So lowering that would be a big recommendation.
  • I don't normally comment too much on visuals, but most of this game, as I said, feels very disjointed.  A lot of different art styles, conflicting colors, weird platforms etc.  So tweaking some of it would help a lot.

That's about all.  

Hey EroAxe,

Thank you for the feedback. When the voting will be over we will fix all the bugs and the controlls.