It's an interesting concept, though it was a bit disjointed overall with the art style and the concept etc. The idea could go somewhere but it was definitely a bit weird to play and control. Some finer explanations:
- The jump felt very heavy which made it difficult to platform. So maybe lowering the gravity or increasing the jump power could help.
- The hitbox for the player was kinda buggy in that the tail, and I think also the beak, could be used to glitch onto platforms. Which sorta trivialized a lot of it.
- As well as the fact that the players health bar made most encounters trivial because of your near endless amount of health. So lowering that would be a big recommendation.
- I don't normally comment too much on visuals, but most of this game, as I said, feels very disjointed. A lot of different art styles, conflicting colors, weird platforms etc. So tweaking some of it would help a lot.
That's about all.