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Quite an addicting game, the amount of hectic clicking and micromanagement I had to do made me feel like I was a real doctor. The action stops once the patient has one limb and I can finally relax and keep him alive seemingly indefinitely.

Fantastic job! Solo, and open-source!? 5/5.

Soul! Thanks for playing my friend, really glad that you enjoyed it! 

The hazard system still tries to create blockages on the dead limbs, which is why when it is down to one limb it feels like it is slower. I left it in as a moment of respite so people could feel calm for getting as far as they did. Maybe I should have made it more hectic, apparently there is a bug where the other limbs resurrect themselves after a score of 8000!

How did that happen!? 8000? Would be nice to see a postmortem of such a bug in your GitHub. Wow.

From discussing it with them, it seems that there may have been something funky going on with the `TIME` variable in the canvas shader.