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You can see some float precision issues with the zoom text, I’d suggest rounding it: https://gyazo.com/519300f2d5df4070677dc6fe0d77bd14
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There’s no frame of reference when nothing else is on the screen so when the player moves you can’t actually tell that they’re moving
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I was quite confused at first
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The movement feels clunky as you can’t move diagonally
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The shooting bubble seems a bit buggy in terms of position: https://gyazo.com/40bc3018e59e22a7cfabfd022f2f2a4d
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The art is pretty clean
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There should be a limit on how much you can zoom in/out. If you zoom out enough you can get into the negatives. I also think zooming would be better if it was scaled logarithmically instead
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Some music and some more audio would be nice