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I really appreciate the long comment. I have gotten the feedback that the mouse should maybe be discarded completely, but I didn't want to spend time creating an arrow key system instead of just using the mouse that I had available. The other thing with changing the price that I've seen is that you can just stick a $10000.00 label onto the package and it'll accept, mostly because it doesn't care if the package is over the price that's required. I'm glad that the alarm in the game made an impact, I really wanted to make it feel hectic the moment a bomb package was discovered, especially for new players. The thing about you saying that the mouse "didn't work for you in a few cases" is another thing I've run into. I have to force the player to not place the package inside the tables, machines, and walls that are solid because then they would bug out of existence, so I decided to sacrifice that for a more restrictive feel. I could have raycast a ray out to find the closest pocket of air that was in the area, but I decided that I couldn't put that much effort into something I could just add a limitation to. I agree. The theme connection is a bit of a stretch. Why? I really want  to make games that interpret the theme in an interesting way. While it's nice when people just have a face-value stronger together game, it also gets kind of "generic" after a while when every game is about things being together and having stronger attacks or better abilities. I feel like if you don't "stretch" the interpretation of the theme, it's going to result in a game that won't stand out as  much compared to the other ones. Glad you're a fan, and that you played a few extra rounds. I tried to add as much customizability to the game for maximum replayability value.