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There's something immensely satisfying in throwing a projectile and immediately catching it. Even more so when the player performs a long dash, losing a particle only to grab another one immediately, leaving a deadly trap for an enemy.
Close combat is enticing with that, but ammo is also health! Very clever balance.
Enemies spawned out of bounds so couldn't finish, but had a great experience nonetheless!

Wow thank you so much! Im glad it felt so great to play. Damn thats a shame, I thought I had put stuff in place for it but appears the bug is still there. Thanks for the feedback  :)