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Love the simplistic art design, adds the focus on the player and the enemies. There is a big difficulty spike in the knight level, which is very unforgiving as they sometimes come out of view onto your face and you need to restart. I also could not find any logic behind their movement, which made it extremely difficult. 

Thanks for playing the game. The AI of the enemies is the same like in pacman. The only diffirence is that they calculate their path more than 1 step per round. The Knight moves 20 steps each round so this makes some wierd behavour. I tought this fit the knight well. This is indeed the most difficult level in the game but I wanted to follow the value of chess pieces for each level. 

Thanks for the feedback!