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  • Gorgeous art, very polished visual feedback as well

  • I was a bit confused at first. A tutorial would be nice

  • On my first run I got destroyed at floor 2 because the enemies just healed more than I could damage which seems a bit unfair: https://gyazo.com/f590e7da9fba5a66382aebdc83f44548 I only managed to beat it on my second run because I had a ton of attack dice for some reason

  • I really like the music. It’s not too distracting and even though it gets repetitive I never got bored of it or felt the need to mute it

  • When you complete a round it prompts you to pick one of two options but you can’t go back to the other option if you regret picking one. I think there should be some kind of back button added

  • The difficulty curve seems a bit off. I found floor 3 (only 1 enemy) way easier than floor 2 (had 3 enemies)

  • I don’t understand how the discard pile works

  • When you discard dice from your deck at the end of a floor I don’t think you can “undo” a discarded dice to get it back

  • I don’t really understand how upgrades work. It doesn’t seem like it always increments the “die count”. There’s also silver and gold dice which just confuses me even more

  • When you hover over a die it tells you what it does and what I’m assuming is a list of upgrades but I don’t think that’s very clear

  • When you upgrade the purple die it affects less dice due to a larger distance being required which I think is a really cool design choice

  • I don’t understand how many dice I’m supposed to gain back after each turn. It seems like it’s 3 but I’m not entirely sure - It’s not very clear

  • I think it should be more clear how much health the health upgrade gives you. I was at max health and used it thinking I would get to 30 max health but just felt scammed when I only went up by 3 lol

  • I’m not really sure how it chooses what dice levels to give me either. I have one max level block die (level 4 gold) but sometimes it gives me a level 3 or level 2 gold block die

  • I died at floor 16 and had to restart all the way back at floor 1 which was quite frustrating

  • My internet got cut for around 10 minutes so this game kept me sane during that scary period of grief and uncertainty

  • I feel like the mirror die is too similar to the block die in appearance. The first time I got it I didn’t even realise it was a new die

  • I really like how heavy dice works - it’s such a cool mechanic. It’s really interesting having to plan for future turns when thinking about where to place it since only some positions work with the higher level “increase magic” dice

  • I would have played till floor 20 but I spent like an hour and now I’m exhausted

  • Easily my favorite entry so far. If this doesn’t win I’ll be salty

  • If this ever gets turned into a full release I’ll definitely pay for it :)