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This was really solid! The different mechanics with the dog were well implemented, movement felt good, and the level design felt like a classic platformer. Although I ended up swinging around with the dog before getting the extended lead item; not sure if that was intended. Great work! - supersoup

Yeah realised that shortly after the deadline - that setting was left on static variable from a debug script in the first scene that carried over accidently. Next time I gotta start the jam earlier and leave more time for bug testing! Thanks for playing.