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Wow. No engine? Just wow. What technologies/libraries you used?

Unfurtunatelly it is too slow on me. Option to always skip enemy turns would be good.

Great job.

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Thanks! I’m using C++ with OpenGL 3.3 for rendering, SDL2 for window creation, and SDL2_mixer for sound output.

Do you mean the gameplay was slow, or that the game lagged? There’s definitely a lot I can do to optimize it, just didn’t have enough time during the jam.

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No. I meant the gameplay was slow. The game ran totally smooth. No fps drops, nothing.

These turn based games are always hard to balance, I know. I don’t think I can suggest any good improvements now. Just brainstorming… Maybe:

  • Players can position actors as an preparation action before start, so they don’t have to have them on the edge of the map
  • old gold ‘move & action’ each turn where you can exchange the action for another move

I know you had a lot of work making this game without engine so you would probably do one of these things if you had the time. Don’t take this negatively. It is good game anyway.

And I also wanted to say that archers have too wide range as I could shoot out most of enemy army before they reached me. But I played against AI, I think hotseat with friend would be better.

I wanted to mention that I really liked the building idea. That was really cool. Definitely one of the reasons I enjoyed your game a lot. It worked with wide archer’s range.

Thank you for the techstack.

Thanks for your feedback! I completely agree with all your criticism btw, I’m not happy with how the actual gameplay turned up either.