This was super cool! I loved the idea, and genuinely had an "AHA"! moment at the beginning of the game figuring out what to do! I think a game like this could really use a bit of polish (making sure that the gaps are all a multiplied number of the player width so that no bodies get stuck sitting on the rest, no spikes above ground, fewer long stretches of puzzle-less land, and maybe get rid of the cooldown timers?). But otherwise, it executes on its intent well, and fits the game jam fantastically. Great Job!