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This was super cool! I loved the idea, and genuinely had an "AHA"! moment at the beginning of the game figuring out what to do! I think a game like this could really use a bit of polish (making sure that the gaps are all a multiplied number of the player width so that no bodies get stuck sitting on the rest, no spikes above ground, fewer long stretches of puzzle-less land, and maybe get rid of the cooldown timers?). But otherwise, it executes on its intent well, and fits the game jam fantastically. Great Job!

Appreciate the comment man! It does need a bit of tidying up which i plan on doing, im going to release a patched up version of this to get rid of the issues brought up here and polishing it up a bit before i potentially make a full release :)