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This basically just demonstrates how so little can be turned into something awesome, the atmosphere completely envelopes you and the message is conveyed so powerfully, all while demonstrating an interesting take on the theme of the gamejam. Obviously this is a really, really short game, but it does quite a lot in that small amount of time, and I think with a bit more content this could be a really great game rather than just a really great proof of concept, especially if you were able to more seamlessly integrate the message into the game rather than having to explain it at the end. Great job, super impressive especially for 2 days of work :)

Thanks Sebastian :)