Remarkable gameplay and commentary. I had a great time watching your video and seeing how you were able to quickly come up with the correct strategies for how to beat the game as smoothly as possible. So smooth in fact, that you actually didn't even know that there was a bad ending to it. You were already ready to cheat death and knowing that the desk is the only way to survive, you were prepared. The player's boss telling you your work was done and that you may go to sleep was a cue for you to look left and press on the bed next to you, ultimately leading to a quite obvious, yet gullible death on behalf of the player.
I appreciate you for the amazing feedback. I also noticed that you were able to understand the key mechanics of the game, despite you not being the designer. You realized the importance of the lamp and how it drives the killer away, saving you a lot of accumulated seconds from hiding under the desk (the game does have a time limit).
The small additions to the game you mentioned are things we definitely have and will continue to consider. For this game however, we decided to keep it nice and simple, easy, and straight to the point.
Kyle -> Kyl was not a typo. We wanted the player to not only be aware of external sources (that being the top of the paper), but also how Kyl T. Knight is quite literally implying (if you say it fast enough) that you will be Killed T'Night (Sounds similar I guess.. Kind of?)
Nonetheless, thanks so much for playing our game. We hope to create more content and see you again!