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The goal is a bit too vague to understand, and the characters don't feel that great to control. It might be the animations or the key bindings not being what I'm used to but I was kind of just winging it to see how far I could get before I needed to know what I'm doing.

The level design could use some work too, I got to an area which was just a wide expanse of nothing but the occasional flower and I turned right off.

Sorry to be so negative, I understand just how early in development things are!

(+1)

Hello,

Thank you for your feedback.

We certainly aren’t happy with the game at the moment either. We plan to update the game quite a bit. We feel it’s far from finished.

We plan to add a proper tutorial to give players an idea of how the controls work and what the objective is.

We’ll certainly look into the level design too. We are fairly new to this, it’s only our second jam and most of us are first year game dev students. 

We hope we haven’t put you off and that you’ll come back after the game is updated.