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(+1)

It's a neat idea, but it's kind of hard to control. I like that shooting you pellets pushes you back, but maybe I'd there was a way to better control your blob, there would be more strategy. But still, great job!

Thank you for the feedback!

I think that shooting equating movement is a kinda neat mechanic, but I do agree that more control is necessary. Maybe the player's pellets should have stronger influence in the direction of the fused pellet...?

I'll start calling the main character a "blob" tho, haha