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It's interesting, though since I was playing solo I was just trying to figure out how to move together.  Which ended up being an interesting problem since I couldn't figure out how to make p2 jump.  I likely just missed it in the menu though.  There wasn't really a clear goal that I was going for though, so didn't end up getting too far in.  The overall visuals were interesting, though the jump animation was kinda weird, and the fact the player defaulted to looking forward no matter what was interesting.  There also didn't seem to be any sort of combat in the bit I played?  And no feedback when I hit the button either.  So I guess a couple fine points:

  • There's not a lot of feedback on things, jumping, running, "attacking" etc.
  • The goal is left very vague.  Without much of any sort of environmental indications oh where to go and what you're doing.
  • The "tutorial" was very vague and very fast.  So a bit more in game identifiers and such would help.

Hello,

 Thank you for the feedback. We definitely intend to iterate upon the game. When we released it we were far from happy with the outcome. The game is far from finished and we’ll take your feedback into account.

As for combat, we never really had any intention of it. We had planned to add a mechanic based boss battle where you would have to undertake some simple mechanics to damage the boss.

We’ll certainly be working on a tutorial too. I agree with you that the guide for controls is too easy to miss. We’ll include this in a tutorial.

We may also rebind some of the keys since most of player 2’s keys are on the number pad and therefore require num lock to be switched on.

We hope you’ll come back again when we have updated the game.