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I agree that the art style is great, definitely a strong point.

The platforming is a good challenge too, the dashing feels very rewarding when you get it right and just plain fun even when you don't. Though once I came to where wood was introduced I became aware of just how frustrating it was that other stone platforms didn't work in the one-way manner wood did. Wood is the best platform, change my mind.

I only have two major gripes with the game - the first is the enemies. They take a good few hits to defeat, which wouldn't be as big of an issue if they weren't so efficient at depleting your health. A single enemy can shoot me three times before I manage to kill it, so finding another a short ways down the track can kill me immediately without giving me a fighting chance. It's frustrating and makes them feel more road-blocky than they deserve to be.

Finally, the notion of absorbing souls to get stronger is great, but it wasn't expressed strongly enough to feel like a 'core force' of the game, even though it is. Finding a new soul feels more like a classic "obtaining a new skill" moment than joining forces with other souls to become stronger. This wouldn't have been so noticeable if it weren't for - in addition to the theme of the jam influencing my interpretation - the death screen reinforcing the notion of 'together'.
At the moment it doesn't feel like there's anyone to be 'together' with, which is frustrating if only in the sense that I know contextually there is, it just isn't reinforced enough in-universe. I really like the concept of working together with other souls, I think it's a great aspect of the game that deserves buffing up. I think a bit more work on this could really make that element shine and I'd really love to see it!

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Thank you for detailed review! I'm glad that some topics make you fun :)
About enemies, I'm sure this is an issues of lack of time and lack of playtests in development process, so want to say that next time we will improve.
About concept. You are right, due to luck of time I missed to integrate all plot stuff, that we designed. Each soul has to mean important part of protaganist. First able to look is mother, second - able to move is father, third - ability to fight and defense yourself, friendship. Fourth - love. And in the end yourself, when you fully become together with you. Sounds and art is ready for to be added into game, but lack time for me as a programmer to add this. So my fault :) Hope in future we will solve it and improve!

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i love the sound of that SO MUCH please do keep going!