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I'm really loving this! It has such an amazing vibe to it, and is exactly the kind of fantasy I've always wanted to RP and write about. If I may ask a question, though--is there an 'optimal' point to convert traits into powers? Or is that all part of the narrative and when it feels right like most things?

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I'm glad you're enjoying it! I've been wanting to play a game with this vibe for so long and eventually decided to make one myself. It's so niche I didn't think it'd find much of an audience, so it means a lot whenever it resonates with someone!

The mechanics around converting Powers has always been a bit too loose I think, it's something I hope to tighten up in the next revision of the rules. It probably stems from me wanting to create some constraints but not box players in too much.

For the most flexibility, you can convert Traits into Powers immediately before you need to add or mark a Power. This way you can come up with whatever is optimal for the narrative and the situation you're in (storm raining on a festival? Convert a Fire Memory into a weather ritual to warm things up! Or two marked Skills!). It's not the clearest in the way the rules are currently written, but if a Prompt calls for you to mark a Power, you can convert other things into a new Power and immediately mark it, all in one Prompt response.

Alternatively, converting Powers ahead of time can push your creativity. Sometimes you're forced into this, such as if you need to add an Experience but all your Experience slots are full, and the Prompt you're on doesn't call for you to add or mark a Power. But if you have a cool idea for a spell and want to convert some things ahead of time, you can definitely do that. Converting Powers ahead of time can lead to some fun situations that make you stretch your magic a bit (Storm raining on a festival and you have an unmarked spell that lets you talk to creatures? Maybe you convince some nearby dragons to come light up some bonfires and put on a show!)

If you have any suggestions or more feedback as you play I'd love to hear it! I'm hoping to launch version 1.0 later next month and want to pack as many improvements as I can into it. Happy witching!