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I wish I could play or understand more of this. The concept of using a card system to represent primal emotions as an interface for a visual novel seems original and engaging for me, but because the story crashes at the second draw I can't really tell how it's all implemented. The character art seems pretty good; the proportions aren't out of wack, lines look clean, and for a non-shaded style the colors and forms don't make me second guess what they represent. The itch.io App also doesn't recognize the download as something that can be autoplayed, possibly because it wasn't flagged as Windows compatible?

The concept seems like it could be an engaging and refreshing take on visual novels, despite some issues with the protype, so I hope you guys don't write off the idea. Good work!