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(1 edit)

So after a few replays, messing around I am still missing out on a few things and few questions. BTW think we need a thread for known bugs, or posting them here. Here goes tho.

1. Cant seem to figure out a way to fire someone or have another take over there job.

2. Not sure how I feel about a random supply package, sometimes they dont have what I need and waiting for something to do or for it to recycle seems tedious.

3. Time controls

4, Better worker feedback, they are sleeping on floor? why? They have an assigned room, were they too tired to make it? bug ?  All the alert card says is that to make sure to assign them room.

5. To much talking and not enough work! :) I think I might get 1 storage ball per shift moved because every few minutes they stop to talk.

6. I dont know if this is a bug but once I tried a second power source on a module the combustion one we start with goes black and not sure they work there anymore, yet it seems to degrade all the same and explodes.

7. Way to dismantle/rebuild a room. See above from 6, if something becomes obsolete, then want a chance to decommision it.

8. Better way to review current workers. Right now to see who I start with I have to goto Promotions cartridge, pull sheet and then review, should be a way to do this via rolodex. 


thats about all off top of my head, I still had fun even with the basic build there is, I tried to get some of the larger structures built but with no way to ff time and the random supply issue and no saves, just didnt have the patience. Will wait til more module types come down the pipe and try it again.


Ok tried new build, took awhile to adjust to the controls after got used to last set,

1. Had weird glitch which I lost a rolodex card on desk, was sitting there, right click to zoom to player and it changed to another card and now was missing 1 for worker. Never duplicated.

2. I do like the info cards now, was at least able to realize why combustion was shutting down as I ran out of fuel.

3. Lost a crewmember during some explosion, yet no card for this at all. We get alerts if no bed or eating out of dining but no deaths or injuries yet?

4. Finally able to build a life support but gave up soon after as was getting tired and that room wasnt really telling me much what it did, kept giving a storage option and not sure if wasnt glitched.

5. Supply system still is kind of sucky, most of my game had my combustion plant without power as never got fuel for a stock option. If this is going to be RNG, then need a way to prioritize a needed resource somehow.

6. 2 custodians can never keep up, storage was constanly showing balls unstocked, food taking forever to stock. It seems they might get 1 item stocked per shift, for such a big room would think had more space for employees.

I think got upto 30 days, forgot to check but did at least finally get to see skill increase happen.

Anyways thats all for now, feel like I am the only one posting issues and not sure if might need new thread for issues, observations. :)

Oh almost forgot , had a few applicants come thru with blank white pictures, and they even seem to fill rolodex with that when hired.