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(+1)

Fun and challenging game!




Visuals were great and worked well during gameplay. As someone who is colorblind your shades of red and green worked great for me. Boris looks great!

Big props to the sound and music! Kept me going and excited to try and finish the game. As another user mentioned, having some indication of progression would be nice, as I also thought it was an infinite game.

Gameplay was pretty solid. I love this balancing act of keeping the audience happy while also retrieving words of encouragement to keep the ever-increasing stress levels down. Without having the two, I think the game wouldn't have been as challenging (and depending who the player is, not as fun).

I did find myself getting close to the words of encouragement and hitting spacebar, but not registering the hit. Of course, I may not have been close enough to it. Is there a reason for needing to hit spacebar to get the words of encouragement? Was this to add variety to the gameplay?

I did wish player movement was slightly faster compared to the notes. Seeing a green note pass me and trying to chase it upward proved to be hopeless. It looks like this is something you noticed as well based on other comments, and I think it's definitely worth trying to tweak.

Overall great job!

If you happen to have someone to play a local co-op with, check out my game for an asymmetric gameplay experience.

I'm glad you liked it! :)

The reasons I chose to make the player have to hit spacebar to collect the wordboxes are twofold:

  • As you said, it brings a bit of variety to the gameplay apart from movement
  • It's an active action (namely speaking), and I wanted to represent that with a separate button press

If the collection is not getting detected it might be a collider issue, I'll look into it. In the meantime, though, I can tell you that the game checks for the spacebar being held down, not for it being pressed. So you could theoretically play the entire game with the spacebar held down, or more realistically, hold it down a bit before you reach the wordbox. That might help. :)

As you say, player speed could use a boost and a progress bar would be nice. It's in my list of planned fixes. 

Thanks for playing and thanks for the feedback!