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(1 edit) (+1)

Just did a play-through, thanks for the fun! A couple of notes:

1. I just ended up keeping track of my loot on the scoresheet instead of the pile, made it easier. Because I wasn't able to put my -4 from the lever into my loot pile

2. The lever could feel a bit less random by playing "higher or lower" game. After putting down the first card, you have to guess "lower or higher" for the next of the 5 cards.

3. I ended my first round with 3 loot, feels like it'll be a lot of dungeons to get to lvl 2

Most fun parts were setting up the cards in a dungeon format, and grabbing potions. I had a few questions about the instructions that took me a bit of time to figure out (Thief: do I have an option to run away? Everyone has 3HP, even the monsters?), but another playtest or two should sort those out :D

Cheers!

(1 edit)

yeah that's what i've found - the level puzzle is kinda trash hahah! I do like that higher or lower thing. Very black-jack like and I'm into that. Honestly I think I might look at implementing something like that instead.

I will say, the pile of loot is fairly important because you have lets say 3 loot cards. When you flip the loot cards over the total added value is the amount of loot you get. Which perhaps I didn't make that clear enough. During my initial playtesting I was getting around 25 - 40 gold most games. 

Glad to hear those parts were fun, I will try to find a way to accentuate those! Yes, the thief level 1 ability is to escape 1 room per dungeon and continue on! The monsters do not have any HP, you just beat them with your draws.

Ahh I see, then I didn't play the loot mechanic correctly. Will try it again the next round!