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The visuals are stunning and the audio fits so nicely, may I ask how you did the fog and lighting I attempted something similar with my game but scraped it because it wouldn't work

Thank you so much! The lighting is a combination of semi transparent bg sprites, layer orders, and glow effects using the soft round brush in photoshop directly on the sprites. Also by using Unity's 2D renderer, I was able to add 2D lights, which further enhance the glows I made. The fog was a wispy cloud  I drew in photoshop being spawned via particle system. The settings on the particle system were size over lifetime, and color over lifetime. The result made the fog spawn in small and transparent, grow to a reasonable size while slowly becoming semi-transparent, and finally it would go transparent again, and despawn.  I just started a youtube channel about 2 weeks ago, and since everybody has been commenting on how nice the game looks, i'm thinking the next video I will show how to make a similar environment. 

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wow, I didn't expect this much info, thank you so much

No problem! If you run into problems, you can contact me on here, or the brackeys discord. Always happy to help someone who is willing to learn :)