Just played through and beat 4 bosses. Not sure if there was supposed to be anything after that (though I didn't play through ALL the levels). I took down a bunch of notes & personal opinions, hope some of it is useful:
- In the first dialogue: the typing text will sometimes be mid-word and then it'll wrap around to the next line, which doesn't look good.
- The dialogue box is too big or the text is too small, the box always seems to be half-empty
- I think the enemies should be a different color than the wall
- In fact, there should be more colors in general
- Level Complete and Level Start should completely fade in before/after you are able to control, i.e. dont have a semi-tinted screen while the player can still play
- Needs MORE sound effects, for every interaction
- Give the current sound effects more bass, more umph. some of them sound a lil weak
- Make enemies sound more distinct, even include idle droning noises
- Enemies need to be easier to differentiate, need more character. Ask yourself "Who is this winged attacking enemy? Why is he/she attacking me? What is their hopes and dreams?" When you ask questions like that, enemies can become more than canon fodder.
- Powerups need to be easier to pick up, either making them larger, or having them gravitate towards you
- Give sound indications when your powerup state changes (run our of a specific power up, or when you pick one up)
- Level are actually really good, but the single-line walls can be a bit of an eye-sore sometimes. Maybe make the grid smaller and never have just single-lines with no inside
- Better indicator for when you are hit,
- The player's state needs to be more obvious in the UI with a quick glance, sometimes its hard to glance and know what state my character is in (maybe more colors?)
- And enemy count may be useful for knowing how many more you need to face to ration your resources
- Reward players for exploring the level, have something they can find that doesn't require shooting an enemy
- Bosses are WAY too easy and die very quickly, especially when you have tons of power-ups. I really liked The Other's attack forcing you to move you around the map, very well designed
- All enemies should appear when entering a room, unless if you want the player to get ambushed unsuspectingly, in which case you should have some way for the player to counter a surprise like that (maybe limited big bombs)
- Exploding bullet's explosions go through walls, its an easy way to cheese enemies sometimes
- Enemies spawn based on screen distance, should be based on actual A* distance
- Enemy shooters should pathfind to you before they start shooting, or else they'll just shoot the wall
- Maybe mark where you've been in the map, or add something to the map to make areas more distinct so you know where you've been
- I got one of the bosses twice (the young). I dont think that should happen
- There wasn't a line connecting to the last boss I fought for some reason
- Can't use left-right keys on the The Watchlist page
The game is looking really good! Sorry for all the nit-picky notes.