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Finished the game, it was pretty fun and I really liked the idea.

At first I felt like the movement was a bit sluggish, but after playing a bit more it actually fits the games main game mechanic pretty well.

The music was also really nice, and the small detail with the player rotating a little based on their velocity is a really nice touch.

I would also maybe make the controls of the game easier to find, as the first time I played I got stuck on the level that introduces the screws, I then realized the controls were in the help section of the game, which I completely missed when I launced the game. 

The ring around the player is also fairly bright/saturated, while the middle part of the player is pretty dark in contrast, so I'd make that part brighter possibly. That plus maybe changing the tiles a bit to make the players/magnets pop out a bit more, not too sure though.

Anyways, the main mechanics of the game were pretty good, and there's for sure a lot of potential for new ideas that could work well with the mechanics, so good job on the game!

Note: I was also able to no clip through some of the levels with the activated walls by just activating a screw that would deactivate the pad keeping the wall open, while I was like beside the wall, so that was pretty fun to mess around with lol.