This game is awesome!
There's a lot of things I like about this game so I might miss a few things! I like the art and animations, I like how it makes sense why each robot is good at destroying their material, I like how you get this little tactical view of the building before you start demolishing it, I like the drill guy's ground pound attack. Lots of things to like!
The only issue I have with this game is that the robots all feel kinda wonky and unintuitive to control.
- Drill robot: It feels weird that I can't hold down and drill to destroy multiple blocks in a row below me, since you can do that going sideways. When you're holding nothing and press drill in the air, it seems inconsistent whether it does a groundpound or drills sideways. The jumps feel floaty and are too skewed vertically, I get why it needs to jump high because it gets stuck but I feel like there's a better way of doing that than giving it moon jumps.
- Laser robot: This one just didn't feel all that responsive, like it would kinda go where I wanted it to go but only when it felt like it, and the dash never seemed to do what I wanted it to. I appreciate how it sorta stalled in the air when you were lasering something but I wish that you could have more precision in aiming. I almost feel like this should be a game played with a mouse because I think both this and the sawblade would benefit from it.
- Saw Robot: This one just felt kinda janky, it was odd how it constantly drained fuel when you were aiming a dash, it misled me to thinking that I needed to do the dash to destroy the blocks but the saw blade just passively destroys blocks and the dash is more of an optional movement mechanic it seems. Also the dash has a really short range and it feels kinda stiff to use.
- Misc: I wish you could go back and use robots who still have more fuel, rather than it being a linear thing
Overall this is a really cool entry! I love the concept of being demolition bots, and the gameplay was fun! Good job!