So new 1.2 was released, and first of all I would like to thank Astronautz for taking community suggestions serious! I found target indicators suggested by adzipl very convenient.
New features and AI (played the most complicated level) look nice and balanced so far, but there are a few small bugs spotted:
- So i already mentioned in another topic, there is a back compatibility issue with old AppData. I guess adding version parameter in those files will allow to handle file upgrade better in future releases. Just to sum up - "windowed mode" setting is ignored and old saves show up in game but produce an "trade id error". Yes, Ive seen a warning on the release web page, but code should suppress old saves too.
- Captured town generate enemy attacks. On screenshot below all three towns are captured... but Kasinga attacked Maroslav with no reason... are there rebels in my town?))
- I've found that standing behind a tall wall in house ruins allows to see and shoot through that wall in both directions. I'll try to make a screenshot next time i see that. Can they shoot through the wall?
- This issue is different from above. I guess it's a wrong texture here on the "white container" on screenshot below. The guy on first two photos was able to see and shoot me, while I can't. Then I killed him and moved to his spot to check if I can see through the wall - the answer is yes.
- debian 10 uses libm.so.6 GLIBC 2.28, while 2.29 is required; and libstdc++.so.6 GLIBCXX 3.4.25, while 3.4.26 is required... I mean lots of distros based on debian, is there any reason to be one version ahead, or you can downgrade this dependency ? what distro are you running for test? does game react on local LD_LIBRARY_PATH (didn't like libm 2.31 from sid) ?
- very minor, not sure if it's intentional: on the intro screen extra letters inconsistently show up during "type animation".. sometimes they don't:
- "Deploy Merc in village" + "Retract all Mercs" makes all weapons disappear in inventory. Close/open inventory brings all them back.
- didn't get scope in quick battle or story mode. Once I had a message that one of broken weapons had attachment, that was FAL, presumably with a scope... but scope didn't appear in inventory even when i fixed the weapon.
- Got message that Leonidas was killed in action, and later received message that he wants to join me... i guess second message shouldn't appear if he is dead... also not sure what i did wrong to make him die before we met.
- Not sure why Muko town never gets attacked by Ben Dabi, but can be captured by enemy.
- Campaign should stop at some point when everything is captured...
PS, sorry i missed your message in about pre-release testing... just send me the link in PM next time, i'll be glad to help.